PASSER
DOUBLER
MEEK
CUNNING
ACE
STRATEGIST
HASTY
HORSE

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HOW TO MODIFY TRAITS

At the top of this file, make a list of traits for the AI to have from the choices below.
If any traits conflict, one will be picked at random when the game is opened.

Passer: Always tries to pass 13.
Doubler: Always plays multiples of cards if they have any.
Meek: Plays low cards to create bind points at empty spots.
Cunning: Plays cards that create more valuable bind points.
Ace: Plays high cards to try and win the showdown.
Strategist: Never clocks out on 1x, may clock out on 2x, always clocks out on 3x or 4x.
Hasty: Likely to clock out on 1x, always clocks out on 2x or higher.